TAMAENCYCLOPEDIAAll pages ↗
Daily care

Health & stats

The heart icon opens Stats. Health shows your Tama’s needs, energy, skills and identity on seven pages. Personality is not open yet.

Needs

StatWhat it showsWhat changes it
HungryFive hearts. Full hearts mean fed.Falls 1 point every 600 seconds, awake or asleep. A meal restores 20 points.
HappyFive hearts. Full hearts mean happy.Falls 1 point every 600 seconds, awake or asleep. Snacks and Pat raise it.
EnergyA bar, and the energy left.Awake: falls 1 point every 1200 seconds. Asleep: rises 1 point every 300 seconds with the lamp on, or 60 with it off, up to the most. Each game costs 5. The number can go over the most (boosted energy).
StressOut of 99.Rises 1 on each birthday and 1 with each game. Meditate lowers it by 3. At 99 the life ends.
LivesA heart and how many are left. A Tama starts with three.A life that ends with a life left uses one. See below.

Energy by stage

StageMost energy
Egg and baby5
Child20
Teen50
Adult60
Elder30
Geriatric10

A new Tama starts with full energy. Growing up refills it to the new most, keeping any boosted energy. In the day, a Tama low on energy naps until its energy is full. At night it sleeps until its wake time. A Tama without the energy a game costs will not play it.

Lives

  • When stress reaches 99 with a life left, press C on the farewell screen. One life is used and the same Tama comes back with full hunger, happiness and energy and no stress.
  • Old age uses up every life: the life is over.
  • With no lives left, C begins a new egg.

Reading the hearts

HeartsStat value
581–100
461–80
341–60
221–40
11–20
0Empty

Each heart is worth 20 points. Eggs and completed lives do not follow normal need decay.

Other fields

FieldMeaning
Fitness / brains / charmStart at 0. Each game adds 1 to each. Time Out also raises brains.
AgeOne year per 86400 seconds of game time (one a day).
WeightFood adds weight; Pat and Time Out take 1 g off. Weight stays between 5 and 99 g.
HeightEach character has its own height, which does not change.
GenderMale or female, given at random when the egg hatches.
GenerationHow many lifetimes this family has had.
PointsWon in games and spent at the Corner Shop, shown with commas between thousands. See Points.
Reputation / karmaStart at 0. They don’t change yet.
Birthday / nameThe date and the name given when the character started.

A new Tama

  • A new Tama asks for the date, the time and its name before its egg starts. Time does not pass until they are given.
  • For the date and time, A and B change the underlined part, C moves on and D goes back.
  • For the name, A and B choose a letter, C adds it and D removes the last one. After Z comes the choice that finishes (C: DONE). A name has up to 15 letters.
  • The date becomes the birthday and the time sets the clock.