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Growing up

Your Tama grows from an egg to an elder, then a geriatric. Its care decides which forms it takes.

The family tree

EggBabyChildTeenAdultElderGeriatricGood careOtherwiseEggBabytchiMarutchiTamatchiMametchiMaskutchiBillOjitchi

Where a form has more than one line, the label says what decides it. Select a character to see its page.

StageHow long it lasts
Egg1 minute
Baby1 hour
Child1 day
Teen2 days
Adult7 days
Elder3 days

Characters you won’t meet by growing up

What decides the path

  • At the end of the teen stage, good care leads to Mametchi: at most 2 care mistakes in your Tama’s whole life, and at least 0 training.
  • Otherwise your Tama becomes Maskutchi.
  • Every adult grows into Bill, the elder. Bill grows into Ojitchi, the geriatric, the last stage.
  • Growing up keeps your Tama’s needs, energy, name and identity. Energy above the new stage’s most is taken away. Its weight becomes at least the new form’s starting weight.
  • A Tama hatches male or female. Each character lists who can become it; for now every character can be either.

Growing up and games

  • Each new stage can bring new games, given at random. See the games room for how many each stage gets.
  • Time stands still for your Tama during a game, so it never grows up in the middle of one. It happens as soon as the game ends.

The next generation

  • A life ends when the geriatric stage ends, or when stress reaches 99. Old age uses up every life. After stress, with a life left, C on the farewell screen brings your Tama back (see Health & stats).
  • With no lives left, press C to begin a new egg. It asks for the date, the time and a name. The generation number goes up.
  • A new generation starts fresh: no games, no points and only the starting items. Your settings stay.
  • The game keeps the last four lifetimes, though the Library → Family page is not open yet.
  • A long absence never starts another generation by itself.