Discover
Growing up
Your Tama grows from an egg to an elder, then a geriatric. Its care decides which forms it takes.
The family tree
Where a form has more than one line, the label says what decides it. Select a character to see its page.
| Stage | How long it lasts |
|---|---|
| Egg | 1 minute |
| Baby | 1 hour |
| Child | 1 day |
| Teen | 2 days |
| Adult | 7 days |
| Elder | 3 days |
Characters you won’t meet by growing up
What decides the path
- At the end of the teen stage, good care leads to Mametchi: at most 2 care mistakes in your Tama’s whole life, and at least 0 training.
- Otherwise your Tama becomes Maskutchi.
- Every adult grows into Bill, the elder. Bill grows into Ojitchi, the geriatric, the last stage.
- Growing up keeps your Tama’s needs, energy, name and identity. Energy above the new stage’s most is taken away. Its weight becomes at least the new form’s starting weight.
- A Tama hatches male or female. Each character lists who can become it; for now every character can be either.
Growing up and games
- Each new stage can bring new games, given at random. See the games room for how many each stage gets.
- Time stands still for your Tama during a game, so it never grows up in the middle of one. It happens as soon as the game ends.
The next generation
- A life ends when the geriatric stage ends, or when stress reaches 99. Old age uses up every life. After stress, with a life left, C on the farewell screen brings your Tama back (see Health & stats).
- With no lives left, press C to begin a new egg. It asks for the date, the time and a name. The generation number goes up.
- A new generation starts fresh: no games, no points and only the starting items. Your settings stay.
- The game keeps the last four lifetimes, though the Library → Family page is not open yet.
- A long absence never starts another generation by itself.