Daily care
Attention & good care
Care shows what your Tama needs. Meeting the need clears its alert.
What triggers a call?
| Need | Trigger | Fix |
|---|---|---|
| Hungry | Hunger (fullness) ≤ 20 | Give a meal |
| Unhappy | Happiness ≤ 20 | Give a snack; meet other needs before Pat |
| Tired | Energy ≤ 1 | Let it sleep (lamp off) |
| Dirty | Any poo on screen | Toilet |
| Sick | Your Tama is ill | Remove the cause, then Medicine |
Care mistakes
- A hungry, unhappy, tired or dirty alert left unresolved for 1800 seconds counts as one care mistake for that need.
- The same unresolved alert does not keep adding mistakes. Clearing it resets its timer.
- Sleep suppresses hungry, unhappy, tired and dirty attention alerts. Sickness remains visible.
- Lifetime care mistakes help determine which adult your Tama becomes.
Pat, Time Out & Meditate
| Action | Effects |
|---|---|
| Pat | Training +10, kindness +1, happiness +5, weight -1 g |
| Time Out | Training +10, brains +1, happiness -5, weight -1 g |
| Meditate | Your Tama sits still for 10 seconds, then stress -3. D stops it early, with no effect. |
Pat and Time Out wake a sleeping Tama, then need a healthy Tama with no unresolved need alerts, and have a 3600-second cooldown between them. Training caps at 100; skills cap at 999. Meditate wakes a sleeping Tama too.