TAMAENCYCLOPEDIAAll pages ↗
Daily care

Attention & good care

Care shows what your Tama needs. Meeting the need clears its alert.

What triggers a call?

NeedTriggerFix
HungryHunger (fullness) ≤ 20Give a meal
UnhappyHappiness ≤ 20Give a snack; meet other needs before Pat
TiredEnergy ≤ 1Let it sleep (lamp off)
DirtyAny poo on screenToilet
SickYour Tama is illRemove the cause, then Medicine

Care mistakes

  • A hungry, unhappy, tired or dirty alert left unresolved for 1800 seconds counts as one care mistake for that need.
  • The same unresolved alert does not keep adding mistakes. Clearing it resets its timer.
  • Sleep suppresses hungry, unhappy, tired and dirty attention alerts. Sickness remains visible.
  • Lifetime care mistakes help determine which adult your Tama becomes.

Pat, Time Out & Meditate

ActionEffects
PatTraining +10, kindness +1, happiness +5, weight -1 g
Time OutTraining +10, brains +1, happiness -5, weight -1 g
MeditateYour Tama sits still for 10 seconds, then stress -3. D stops it early, with no effect.

Pat and Time Out wake a sleeping Tama, then need a healthy Tama with no unresolved need alerts, and have a 3600-second cooldown between them. Training caps at 100; skills cap at 999. Meditate wakes a sleeping Tama too.