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Games

Pool

8-ball against another Tamagotchi, the whole table on the screen. Pot your group, solids or rings, then the black 8.

Playable

Can be drawn when your Tamagotchi becomes an adult. Cannot start while sleeping or sick.

On screen

Buttons

ButtonAction
ATurn the aim anticlockwise, very slightly a press; held, it sweeps round, faster the longer you hold. While the power slider runs: shoot. Goes on from the result.
BTurn the aim clockwise; held, it sweeps round. While the power slider runs: shoot. Goes on from the result.
CFix the aim and start the power slider; while it runs: shoot. Goes on from the result.
DWhile the power slider runs: back to aiming. Otherwise CANCEL? (YES stops the game, no points).

How to play

Fifteen balls are racked at the foot of the table: seven solids, seven rings and the black 8 in the middle. Who breaks is drawn at random. The table is open until someone pots a ball after the break: that ball's group is theirs and the other group is the opponent's. Your potted balls lie in the bottom rail and the opponent's in the top rail; the arrow in the right rail points at the player whose turn it is. Aiming, the cue lies behind the cue ball, a dotted line runs to where it will meet the first ball, and three dots show where that ball will go. The power slider fills in 1.2 s, then starts again from empty, and the cue draws back with it. Balls roll and slow, bounce off each other and off the cushions, and drop when they run into a pocket's mouth. Pot one of your group (on the open table, any ball but the 8) and you shoot again, however many drop; otherwise the turn passes. Fouls pass the turn too: the cue ball potted (SCRATCH; it goes back to the head spot), nothing hit, or hitting first a ball that isn't yours (FOUL; on the open table the 8, and once your group is cleared anything but the 8). The 8 potted on the break goes back on the foot spot. Pot the 8 after clearing your group without a foul to win; pot it any other way and you lose. The opponent takes the easiest pot it can see, and each opponent's aim is off by up to 1 to 5 degrees. Score: one for each ball of your group potted, by either player, plus 8 for a win, at most 15: 1 to 3 is OK, 4 GOOD, 8 GREAT (a win), 12 FANTASTIC, 15 PERFECT (a win with your whole group). Points by score.

Points

ScorePoints earned
Below 1None
1–210 points
3–440 points
5–680 points
7150 points
8–10200 points
11–12280 points
13–14340 points
15400 points

Points are added when the game ends, before the pile of cash drops. See Points for what they buy.