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Games

Golf

Eight holes of mini golf on one of two courses, drawn at random, each hole bigger than the screen. Aim, time the power slider and bank the ball off the walls into the cup in as few shots as you can.

Playable

Can be drawn when your Tamagotchi becomes a teen. Cannot start while sleeping or sick.

On screen

Buttons

ButtonAction
ATurn the aim anticlockwise; held, it sweeps round, faster the longer you hold. While the power slider runs: hit the ball.
BTurn the aim clockwise; held, it sweeps round. While the power slider runs: hit the ball.
CFix the aim and start the power slider; while it runs: hit the ball. Skips the course's name and a hole's card and pan. Goes on from the scorecard.
DWhile the power slider runs: back to aiming, no shot used. Otherwise zooms the view: half size, the whole hole, then close up again (kept from hole to hole). Held: CANCEL? (YES stops the game, no points).

How to play

Two courses of eight holes. Each game is played on one, drawn at random (each as likely), and its name shows first for 1.5 s. CLASSIC (par 26): Lakeside, Desert and Warehouse holes, then the same three with a bridge over a lake, cactus bumpers, conveyor belts, a canyon of diagonal walls and a windmill. SNOWPEAK (par 27) climbs a mountain, each hole a different shape: on ice the ball slides far; slopes pull it downhill, and on one it only comes to rest against something; a ball rolling into a cave's mouth comes out of the other mouth of the pair (marked by the same number of dots) at the same speed. Snowdrifts slow it like sand, snowmen bounce it like cacti and a ski lift carries it like a belt. Each hole shows its number and par over the cup, then the view pans back to the ball. The dotted line is the aim (64 directions round); while the cup is off screen, a box in the corner points to it. D zooms out to half size, then to the whole hole (on small screens, as much as fits), then back in; the zoom stays for the next holes. The power slider fills in 1 s, then starts again from empty. The ball bounces off walls, crates, cacti and the windmill's turning sails, slows in sand and is carried along by belts. In water it splashes: one penalty shot, and it goes back to where it was hit from. Over the cup it drops in only if slow enough; faster, it lips out and rolls on. A hole ends when the ball drops, or at 6 shots (penalties included), when the ball is picked up and the hole counts 6. After the eighth hole a scorecard shows each hole's shots and the total until you press A, B or C. Score: 48 less your shots, at most 32: 1 to 7 is OK, 8 GOOD (40 shots or fewer), 16 GREAT (32 or fewer), 24 FANTASTIC (24 or fewer), 32 PERFECT (16 or fewer). Points by score.

Points

ScorePoints earned
Below 1None
1–710 points
8–1350 points
14–19100 points
20–23175 points
24–27250 points
28–31325 points
32400 points

Points are added when the game ends, before the pile of cash drops. See Points for what they buy.