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Games

Dominion

Build a deck against another Tamagotchi: play actions, buy treasure and better cards, and end with the most victory points. 10 of the 26 base-set kingdom cards each game.

Playable

Can be drawn when your Tamagotchi becomes an adult. Cannot start while sleeping or sick.

On screen

Buttons

ButtonAction
AMove back along your hand and the supply row (one loop: off the start of your hand to the Curse pile), through a choice or a list. Held: keeps moving.
BMove on along your hand, then the supply row (the kingdom, then Copper to Curse), and round again to your hand; through a choice or a list. Held: keeps moving.
COn a card in your hand: play it (an action, or a treasure). On a pile: buy it, if your coins and the treasures in your hand cover it. In a choice: mark a card, or pick one. On the results: go on.
DEND TURN? (NO or YES with A / B, then C; D again is NO). In a choice of cards from your hand: done (or none). Held: CANCEL? YES stops the game (no points). A and B together: the card or pile under the cursor in full.

How to play

Dominion for two at the table, against a random adult: it sits behind the table holding its cards, the supply lies in a row on the table (the 10 kingdom piles, then Copper, Silver, Gold, Estate, Duchy, Province and Curse: 8 of each victory card, 10 Curses, 10 kingdom cards drawn at random from the 26 of the base set: Cellar, Chapel, Moat, Harbinger, Merchant, Vassal, Village, Workshop, Bureaucrat, Gardens, Militia, Moneylender, Poacher, Remodel, Smithy, Throne Room, Bandit, Council Room, Festival, Laboratory, Library, Market, Mine, Sentry, Witch, Artisan) and your hand along the bottom. Each player starts with 7 Coppers and 3 Estates and draws 5; who goes first is drawn. One cursor goes along your hand and on along the supply row (which slides to show the piles past the screen's edge), then round to your hand. Your turn: play actions while you have actions (1 to start); when you can't play one, the money phase starts. Play your treasures one at a time with C; each adds to the coins at the top left. A treasure played early ends the action phase. When your treasures are all played, buying starts with the cursor on the supply. C on a pile buys it from any phase, if the coins played and the treasures still in your hand cover it (they are played first); otherwise TOO DEAR (or EMPTY). The last buy ends your turn; D asks END TURN? at any time. Then everything is discarded and you draw 5 (your discard pile is shuffled when your deck runs out). With the cursor on the supply your hand drops to its names and the pile's name, cost and text show. With more than 5 cards your hand overlaps. Cards that ask something ask you: mark cards in your hand with C and finish with D, or pick a pile with A / B and C; a choice of options or of a card from a list comes on a white card. Moat in your hand blocks attacks by itself. The other player plays its actions and buys a step at a time (1 s); when its attack needs your choice (Militia) you are asked. The game ends after a turn in which the Provinces run out or 3 supply piles are empty; the most victory points wins (a tie goes to whoever had fewer turns). The score is your victory points minus theirs (below 0 when you lose); a win pays points, more for a bigger lead.

Points

Vp LeadPoints earned
Below 1None
1–4150 points
5–9250 points
10–19350 points
20–29450 points
30500 points

Points are added when the game ends, before the pile of cash drops. See Points for what they buy.