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Games

War

Four Tamagotchis share a map. Place your armies, then attack your neighbours with a die for every army. Take every region to win.

Playable

Can be drawn when your Tamagotchi becomes an adult. Cannot start while sleeping or sick.

On screen

Buttons

ButtonAction
AMove your hand to the previous region (round from the first to the last). At the table and on the players and whose-turn boards: go on. On the dice board: roll your next die.
BMove your hand to the next region (round from the last to the first). At the table and on the boards: go on.
CAt the table and on the boards: go on. Placing: put an army on the region. Attacking: pick the region to attack from, then the region to attack (back on your own region: pick again). Hold while picking to end your turn.
DPut your hand away to see the map (A, B or C brings it back). Pressed again: CANCEL? YES stops the game (no points).

How to play

It opens at the table with the three others; A, B or C looks down onto the map on the table, where a board shows everyone's character and fill: you solid, the others checkered, striped and white (A, B or C goes on). Before every turn a board says whose turn it is (A, B or C goes on). Everyone starts with three regions, the armies on each shown by its number; who goes first is drawn at random. A turn starts with placing new armies, 1 for each region held, one at a time on your regions. Then attack as often as you like from a region with at least two armies into a neighbouring enemy region. A white board comes down over the map with both characters, and a die for every army on each side: the attacker rolls all of theirs, then the defender, and every die stays out. A skull counts 0. The higher total wins, a tie goes to the defender. Winning takes the region: all but one of your armies move in, less one for each skull you rolled attacking (at least one moves in). Losing leaves your region one army. A region holds at most 8. You roll your own dice with A, attacking or defending. Hold C while picking to end your turn. Take every region to win; lose them all and the game is over. Points for each of the others knocked out while you were still in, the most for winning.

Points

OutPoints earned
Below 1None
160 points
2140 points
3400 points

Points are added when the game ends, before the pile of cash drops. See Points for what they buy.