Mastermind
Crack a hidden code of four marbles in eight guesses. Little key pegs tell you how close each guess was.
Can be drawn when your Tamagotchi becomes an adult. Cannot start while sleeping or sick.
On screen
Buttons
| Button | Action |
|---|---|
| A | Your hand up the tray of marbles; past the top, back through your earlier guesses, then round to the bottom of the tray. |
| B | Your hand down the tray; past the bottom, through your earlier guesses from the first, then round to the top of the tray. |
| C | Put the marble your hand points at in the next hole; the fourth checks the row. |
| D | Put your hand away to see the board (A, B or C brings it back). Pressed again: CANCEL? YES stops the game (no points). |
How to play
Another Tamagotchi hides a code of four marbles, each one of six kinds (a kind can appear more than once). Build a guess from the tray at the side, one marble at a time; the fourth marble checks it. Key pegs answer each guess: a solid one for each marble of the right kind in the right hole, a hollow one for each other marble whose kind is in the code but in another hole. They don't say which marble they mean. Crack the code within eight guesses to win (otherwise it is shown); the fewer guesses, the better: 7 or 8 is OK, 6 GOOD, 5 GREAT, 4 FANTASTIC, 3 or fewer PERFECT. Move past the top of the tray to look back at earlier guesses (the hand goes round in a loop: the tray, then your guesses). Points by how few guesses it took.
Points
| Score | Points earned |
|---|---|
| Below 1 | None |
| 1 | 60 points |
| 2 | 120 points |
| 3 | 200 points |
| 4 | 300 points |
| 5 | 400 points |
Points are added when the game ends, before the pile of cash drops. See Points for what they buy.