Crazy 8S
Take turns with another Tamagotchi laying cards that match the pile by number or suit. Eights are wild, and black power cards go on anything: draw two, skip, swap hands and more. Be first to empty your hand.
Can be drawn when your Tamagotchi becomes an adult. Cannot start while sleeping or sick.
On screen
Buttons
| Button | Action |
|---|---|
| A | Move through your hand (hold to slide); the ends wrap round through the deck. After an 8: the previous suit. With B at the same time: what the card does. |
| B | Move through your hand (hold to slide), past its end to the deck, then round to the first card. After an 8: the next suit. With A at the same time: what the card does. |
| C | Play the card shown big, draw from the deck, or (having drawn) pass; owing cards from a DRAW TWO, the deck takes them. After an 8: name the suit. After a BURN or a GIFT: burn or give the card shown. |
| D | Put your hand away to see the table (A, B or C brings it back). Pressed again: CANCEL? YES stops the game (no points). |
How to play
The deck is the 52 playing cards and two of each of eight black power cards. Each player is dealt 7 cards and one card is turned up to start the pile (never an 8 or a power card). In turn, play a card matching the top of the pile by number or suit (after a power card, the last playing card under it still counts: it shows small beside the pile). An 8 can be played on anything, and whoever plays it names the suit to follow. Power cards go on anything too: DRAW TWO (the other player draws two and misses the turn, unless they answer with a DRAW TWO of their own, passing on two more), SKIP (go again), LUCKY (go again, and your next card needn't match), BURN (throw away a card of your choice), SWAP (swap hands), GIFT (give the other player a card of your choice), DRAW UNTIL (the other player draws until they get a card that can go on the pile) and SHUFFLE (both hands shuffled together and dealt out evenly). A card played to go out has no power. If you can't (or would rather not) play, point at the deck to draw one card: you may play that card, or point at the deck again to pass. When the deck runs out, the pile is shuffled back in under its top card. Press A and B together to see what the card shown does. First to empty their hand wins. Score: 10 for winning, plus the cards left in the opponent's hand.
Points
| Score | Points earned |
|---|---|
| Below 10 | None |
| 10–11 | 20 points |
| 12–13 | 40 points |
| 14–16 | 80 points |
| 17–20 | 150 points |
| 21–24 | 250 points |
| 25 | 400 points |
Points are added when the game ends, before the pile of cash drops. See Points for what they buy.