Climb
Your Tamagotchi stands on a cloud while another drifts back and forth above it. Jump at the right moment to land on it and climb: up through the night into space, down into an alien planet's air, and up to a sky serpent at the top.
Can be drawn when your Tamagotchi becomes a child. Cannot start while sleeping or sick.
On screen
Buttons
| Button | Action |
|---|---|
| A | Jump (press again early in a jump to flip, from space on). |
| B | Jump (press again early in a jump to flip, from space on). |
| C | No action. |
| D | Stop the game and return to the game list (no points). |
How to play
You land if your Tamagotchi is over the moving platform when it reaches platform height; otherwise it falls and the game ends. Each new platform comes in from the opposite side, moves faster and changes size, mostly getting smaller. From 24 the night comes down; at 30 you reach space: rocks instead of clouds, low gravity (slower, higher jumps) and flips (press again in the first half of a jump: +1 if you land it, but the landing must be closer). Space brings drifting rocks (they surge and slow), crumbling rocks (jump before they break), meteors (a jump that meets one is knocked back down, nothing lost) and UFOs (+2). At 60 you drop into an alien planet's air: jellies, bouncy jellies (+2), gusts that blow jumps sideways, spore clouds that hide the sky, sky whales (+3), eclipses and bubble jellies that pop. At 100 the sky serpent weaves across: land on its head to bop it (+5); its body bounces you back, and it spits fireballs. Bop it three times to win (+35 bonus).
Points
| Height | Points earned |
|---|---|
| Below 1 | None |
| 1–9 | 5 points |
| 10–29 | 30 points |
| 30–44 | 100 points |
| 45–59 | 150 points |
| 60–79 | 200 points |
| 80–99 | 250 points |
| 100–149 | 300 points |
| 150 | 400 points |
Points are added when the game ends, before the pile of cash drops. See Points for what they buy.